
Classic Pacman Recreation
A faithful recreation of the iconic Pacman game built from scratch using vanilla JavaScript, featuring authentic ghost AI behavior, power pellets, and classic sound effects.
Project Overview
Developed as a learning project to master core game development concepts, JavaScript fundamentals, and advanced programming patterns. The goal was to understand complex game mechanics by recreating one of the most iconic arcade games while implementing sophisticated features like ghost AI and collision detection from scratch.
Implementation
Built with several advanced game development features: - Implemented ghost AI using pathfinding algorithms for authentic chase behavior - Created smooth sprite animations using sprite sheets and frame manipulation - Developed collision detection system for walls, pellets, and characters - Built game state management for lives, score, and power-up mechanics - Integrated classic sound effects and background music - Implemented pause/resume functionality with state preservation - Created responsive controls for keyboard input - Designed modular code structure with separate classes for Pacman and ghosts - Built dynamic maze generation and pellet placement system
Challenges
Overcame several complex technical challenges: - Implemented ghost AI with different personality/behavior patterns - Created precise collision detection for smooth gameplay - Developed accurate game timing and animation synchronization - Built efficient pathfinding for ghost movement - Managed game state across multiple objects and events - Handled sprite animation timing and frame calculations - Implemented power pellet mechanics with ghost state changes - Created accurate scoring system with different point values
Outcome
Successfully recreated the classic Pacman experience while gaining deep understanding of game development fundamentals. The project demonstrates proficiency in JavaScript, game physics, AI implementation, and state management. Key learnings include sprite animation techniques, pathfinding algorithms, collision detection systems, and game state management patterns.
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